Really cool game! Just wondering: Did you design each floor, or is it procedurally generated?
The Tale of the Beardless Dwarf
You’re the first beardless dwarf of your people. As dwarves worship their beards, you’ve always been excluded. Remembering childhood tales, you’ve decided to take a journey after the Holystone, a magical stone that can grant any wish. You’re going to get yourself your beard at any cost.
Inspired by: The Lord of the Rings/The Hobbit and Puzzles
Made during JimJam
- Arrow Keys to move
- Enter to accept
Each time you use your pickaxe it loses 1 point of durability, you need Ores to repair it. You can find Ores inside rocks. If your pickaxe gets to 0 points of durability, it will break and you will lose the game and get a point punishment. All enemies kill you instantly, be aware.
•Fix 10 pickaxe with 10 ore: you use 10 of your Ores to increase the pickaxe durability in 10
•Reflect about the journey: the character talks about why he is in this journey and tell a little about his life.
•Look at the map: Tutorial and Tips.
•Give up: you stop exploring the cave and receive points based on how well you did.
•Sleep: Sometimes you will need to rest. You will receive a bonus or a punishment for the next floor based if you had a dream or nightmare. •Continue: continue your journey to the next floor.
Fanfare 03 - Fantasy Musica - www.fantasymusica.org
Game Over II - Joseph Gilbert / Kistol
Breakfast Blend - Dan Knoflicek
RPG Never Go Full Bard - HitCtrl
Mining Pick - spookymodem
Postive Sounds - remaxim
Fantasy Sound Effects Library - Little Robot Sound - www.littlerobotsoundfactory.com
Impact - Iwan 'qubodup' Gabovitch http://opengameart.org/users/qubodup
RPG Exploration - (The Black Temple) - HitCtrl
Stone Home Interior Tileset - Tyler Olsen and Jetrel
Moria Citadel Font – Rook543
Sky Backdrop – bart
LowPoly Cave Entrance - OrbitStudios, Fernando Ferreira
Dirty, burnt and light sand - qubodup
Bat Sprite - bagzie
Generic Items - www.kenney.nl
Minish Cap-ish tileset (FAIL) – KIIRA
3/4 view beetle - Stephen Challener (Redshrike), hosted by OpenGameArt.org
Topdown Shooter - www.kenney.nl
Platformer Art Deluxe - www.kenney.nl
Dungeon Tileset - shortfoot38
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I design almost every one, in some of them I did procedurally generated the floor layout and chose myself the elements positions. In other floors, I've copied things for the layout, I've used a Space Invaders enemy design as a map, a Pacman maze and I've also made a level Tetris inspired